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  • Role Simulations
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    Environmental Role-Play:

    Water UseHelping Cities Adapt to Climate Change Risks (I)

    Evan Thomas Paul and Jessica Agatstein under the direction of Professor Lawrence Susskind
    This is a six-party, multi-issue negotiation game involving environmental, economic, social, and political interests in a city where the water infrastructure is inefficient and not up to the task of coping with extreme water events.


    Parties: 6. Time Req'd: 1-2 hrs. Teaching Notes: Yes.
  • Role Simulations
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    Real Estate Role-Play:

    Water Woes

    Marjorie Corman Aaron and JAMS/ Endispute
    Three-person mediation between an architect and a real estate developer over responsibility and compensation for a major construction error
  • Role Simulations
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    Gender Role-Play:

    Weathers and Evans

    Douglas Stone
    Two-party negotiation between a law firm partner and former associate regarding sexual harassment allegations
  • Role Simulations
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    Legal Role-Play:

    Welding Connection

    Marjorie Corman Aaron and Jim Lawrence
    Four-person grievance mediation among counsel for a welding company, a union representative, and a discharged employee over the legitimacy of the discharge, which was based on a positive drug test
  • Role Simulations
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    Environmental Role-Play:

    West Wind in Pine Hills

    A 2-participant, 2-issue, scorable negotiation between a wind company rep and a rural community rep about a proposed wind turbine project
  • Role Simulations
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    Community Dispute Resolution Role-Play:

    WestvilleMediation Strategies in Community Planning

    John Forester and David Stitzel
    Three-person, three-issue, integrative, scoreable mediation among representatives of a homelessness task force and a neighborhood group, mediated by a planning department representative, over the terms of a proposed homeless shelter in their suburban town
  • Role Simulations
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    Technology Role-Play:

    What To Do With Hexiglass?

    Beth Doherty and Hal Movius
    3-player, non-scoreable game designed to teach the benefits of managing communication and trust in the context of a technology negotiation.
  • Books
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    What WorksGender Equality by Design

    Iris Bohnet

    A "game-changer" that demonstrates how research is addressing gender bias, improving lives and performance.
  • Books
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    What’s Fair: Ethics for Negotiators

    An edited collection of writings on the topic of ethics in negotiation
  • Role Simulations
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    Healthcare Role-Play:

    Williams Medical Center

    Eileen Babbitt and Lawrence Susskind
    Five-party negotiation among representatives of pharmacists, physicians, nurses, and administrators to develop recommended changes to the drug prescription policy of a large metropolitan teaching hospital
  • Role Simulations
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    Academia Role-Play:

    Williams v. Northville

    Kate Harvey and David Kovick, under the supervision of Lawrence Susskind and Jennifer Brown
    5-person, non-scorable mediation between a school principal and a parent (with attorneys) regarding a values-based dispute over classroom discussions and materials addressing same-sex couples and their families
  • Role Simulations
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    Business and Commercial Role-Play:

    Win as Much as You Can

    Four-person, simplified, iterated prisoner's dilemma exercise
  • Role Simulations
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    Environmental Role-Play:

    Win As Much WATER As You Can!

    Catherine Ashcraft
    Four-person, scoreable, prisoner’s dilemma game where players decide how to handle low water levels in 10 quick rounds; an adaptation of the case “Win As Much As You Can.”