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Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Business and Commercial Role-Play:
TownCenter.com
Eric Gould and Michelle Easter
Two-party negotiation between a start-up company owner and a marketing firm over the potential sale of an internet domain name -
Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Labor Relations Role-Play:
Trademore Personnel
Lawrence Susskind and Bruce Patton
Three-person, integrative, facilitated negotiation with two department heads and a Human Resources observer/facilitator regarding the possible transfer of an employee from one department to the other -
Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Legal Role-Play:
Tucker Graphics, Inc. and Nihon Ichiban Technology
Sean Cote under the supervision of Abram Chayes and Antonia Handler Chayes
Three-person mediated or arbitrated settlement conference regarding a contract dispute between a U.S.-based graphics firm and a Japanese digital printer manufacturer -
Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
International Relations Role-Play:
Tulia and Ibad MediationUsing political and creative skill to mediate mutually beneficial options amid high-stakes
William Ury, Ibrahim Ibrahim and Roger Fisher
Three-team, multi-issue mediation involving two or more representatives each of the country of Tulia, the country of Ibad, and the Organization of African Unity (O.A.U.) regarding a cease-fire between the two warring countries -
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Venturing Beyond the Classroom: Volume 2 in the Rethinking Negotiation Teaching Series
This volume presents a cross-section of the new thinking at the midpoint of the Rethinking Negotiation Teaching project. It features 28 chapters authored by scholars reflecting on their participation in Hamline-sponsored international negotiation conference. -
Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Environmental Role-Play:
Water UseHelping Cities Adapt to Climate Change Risks (I)
Evan Thomas Paul and Jessica Agatstein under the direction of Professor Lawrence Susskind
This is a six-party, multi-issue negotiation game involving environmental, economic, social, and political interests in a city where the water infrastructure is inefficient and not up to the task of coping with extreme water events.
Parties: 6. Time Req'd: 1-2 hrs. Teaching Notes: Yes. -
Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Real Estate Role-Play:
Water Woes
Marjorie Corman Aaron and JAMS/ Endispute
Three-person mediation between an architect and a real estate developer over responsibility and compensation for a major construction error -
Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Gender Role-Play:
Weathers and Evans
Douglas Stone
Two-party negotiation between a law firm partner and former associate regarding sexual harassment allegations -
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What WorksGender Equality by Design
Iris Bohnet
A "game-changer" that demonstrates how research is addressing gender bias, improving lives and performance. -
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What’s Fair: Ethics for Negotiators
An edited collection of writings on the topic of ethics in negotiation -
Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Academia Role-Play:
Williams v. Northville
Kate Harvey and David Kovick, under the supervision of Lawrence Susskind and Jennifer Brown
5-person, non-scorable mediation between a school principal and a parent (with attorneys) regarding a values-based dispute over classroom discussions and materials addressing same-sex couples and their families -
Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Environmental Role-Play:
Win As Much WATER As You Can!
Catherine Ashcraft
Four-person, scoreable, prisoner’s dilemma game where players decide how to handle low water levels in 10 quick rounds; an adaptation of the case “Win As Much As You Can.”