$0.00 – $6.00
Allan Morgan and Lawrence Susskind
Six-party, four-issue negotiation among representatives of consumer groups, political leaders, and public utilities to develop a statewide energy assistance plan for low-income residents
SCENARIO:
A federal statute requires each state to submit a plan indicating how it will use its share of a national energy assistance fund for low-income residents. The state of Monroe has been criticized for not managing its program effectively. Federal assistance funds have declining significantly, and Monroe must develop a new strategy for energy assistance. A six-member Energy Assistance Task Force including representatives of state agencies, utility companies, the legislature, and consumer groups will attempt to reach a consensus on next year's plan. Issues that they will address include: eligibility criteria for benefits; sources of funding; level of benefits provided by the program; and method of payment of benefits. The Governor has asked the Task Force to submit a report following the session.
MAJOR LESSONS:
- Identify and recognize interests: players must clearly identify and express their interests vis a vis energy cost and supply. In addition, players must recognize the interests of the other parties in order to achieve agreement.
- Relationships: the significance of relationships can be studied in the context of negotiation strategies. In particular, this game explores how existing and future relationships are linked to implementation of agreements.
- Join Gains: When parties value issues differently, they can create trades that benefit both parties and facilitate an acceptable agreement.
- Coalitions: This game provides an opportunity to analyze the effect of coalitions on a negotiation, especially blocking coalitions.
- Public Policy Dispute Resolution: This game highlights how public policy disputes can be resolved by bringing stakeholder representatives together in a face-to-face negotiation.
- Representation and agency: Issues of representation and agency can be explored, since each of the players represents a group or institutional constituency. Each representative has a mandate which aids or constrains his or her ability to negotiate.
MECHANICS:
This exercise is best played with six players (one per role). One variation may include replacing the legislative representative's function as convener with an outside mediator/ facilitator. Preparation takes approximately 30 minutes, although more time is recommended. The negotiation can be conducted in one and one-half hours. Debriefing time should be at least one hour.
TEACHING MATERIALS:
For all parties:
- General Information
- Appendix Summary of Significant Data
Role specific:
Confidential Instructions for Representatives of
- The Citizens Utility Board
- The Department of Social Services
- The League of Low-Income Consumers
- The Legislature
- The Public Utility Commission
- The Utility Companies
Teacher's Package:
- All of the above
KEYWORDS/ THEMES:
BATNA; Caucusing; Closure; Coalitions; Commitment; Communication; Competition v. Cooperation; Consensus building; Constituents; Currently perceived choice analysis; Energy Policy Negotiation; Fairness; Group process; Information exchange; Interests analysis; Interests, dovetailing; Issue control; Joint gains; Managing uncertainty; Multiparty negotiation: Objective criteria; Packaging; Partisan perceptions; Political constraints, dealing with; Pressure tactics; Public opinion; Reservation price; Risk aversion; Single-text procedure; Systems of Negotiation; Time constraints; Utility analysis; Yesable propositions
Monroe Energy Assistance Game I Attributes
Time required: | 2-3 hours |
---|---|
Number of participants: | 6 |
Teams involved: | No |
Agent present: | None |
Neutral third party present: | None |
Scoreable: | Yes |
Teaching notes available: | No |
Non-English version available: | Spanish |