Business and Commercial Role-Play:

Blender, The

$0.00$6.50

Bruce Patton

Two-party, single-issue negotiation between a customer and a department store clerk about the return of a defective blender

Quantity

Please note: you must order a copy (a.k.a. license/usage fee) for every person participating in the simulation in your course. This simulation has multiple roles, so you will be unable to complete your purchase without meeting the minimum quantity requirement of copies per role.

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SCENARIO:

The complaints clerk in a department store sees a customer coming with a blender recognizable as one of the store's special super-sale items. The store cannot return these items to the manufacturer. The clerk has a small weekly budget to absorb the cost of such items, if returned, and the department head has instructed that it be used sparingly. The budget for this week is overspent. The customer, having used the blender for over a week, believes it is either defective or an inadequate appliance, and has therefore decided to return it.

 

 

 

MECHANICS:

This negotiation works well as one-on-one, but can be extended to two-on-one, by including another participant on either side. It takes no more than five minutes to run; debriefing can last up to half an hour with several replays. The exercise can be run as is, or one or both parties can be given additional psychological instructions about their character (making it more of a role play for that party, instead of a negotiation).

 

 

 

MAJOR LESSONS:

  • The scenario makes it easy to slip into a negative, reactive mode, with unsatisfactory outcomes often resulting.
  • Those parties willing to consider the perceptions and interests of the other party as relevant can usually engage effectively in mutually beneficial joint problem-solving.
  • The persuasive effect of threats, cajoling, anger, helplessness, crying and other techniques can be explored.

 

TEACHING MATERIALS:

Role Specific:

  • Confidential Instructions for the Clerk
  • Confidential Instructions for the Consumer

 

Teacher's Package:

  • All of the above

 

SIMILAR SIMULATIONS:

 

 

SUBJECTS:

Consumer; Interpersonal; Psychological; Small claims

 

PROCESS THEMES:

Apologies; BATNA; Communication; Credibility; Emotions, role of; Fairness; Interpersonal skills; Misrepresentation; Nonverbal communication; Objective criteria; Power imbalance; Threats; Yesable propositions

 

Blender, The Attributes

Time required: Less than 30 minutes
Number of participants: 2
Teams involved: No
Agent present: None
Neutral third party present: None
Scoreable: No
Teaching notes available: No
Non-English version available: French