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Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Technology Role-Play:
What To Do With Hexiglass?
Beth Doherty and Hal Movius
3-player, non-scoreable game designed to teach the benefits of managing communication and trust in the context of a technology negotiation. -
Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Environmental Role-Play:
Win As Much WATER As You Can!
Catherine Ashcraft
Four-person, scoreable, prisoner’s dilemma game where players decide how to handle low water levels in 10 quick rounds; an adaptation of the case “Win As Much As You Can.” -
Role SimulationsView Details This product has multiple variants. The options may be chosen on the product page
Labor Relations Role-Play:
Work Rules Strategy
Kathleen Valley
Two-team iterated scoreable prisoner's dilemma exercise set in a labor/management context