Community Dispute Negotiation Role-Play:

Billboards in Wyethville

Kelly Davenport and Lawrence Susskind
Six-party negotiation among business, municipal, and environmental representatives regarding a potential ban on billboard advertising

What to Buy?

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SCENARIO:

Wyethville is a small and blossoming city, whose recent economic prosperity has prompted development of its waterfront. A new and highly controversial code proposes banning all billboard advertising along the waterfront so as to beautify the area and attract investment. Six members of the local business community and residents, with divergent interests, must present a final Billboard Proposal to their City Council. At least five of the six members must endorse the Proposal for it to be accepted by the City Council.

 

MAJOR LESSONS:

  • Land use decisions, particularly those involving aesthetics, can be more easily negotiated if the right forum is established.
  • Value creation is possible in land use negotiation by including additional (off site) issues.

 

TEACHING MATERIALS:

For all parties:

  • General instructions
  • Copy of the proposed amendments to the Wyethville Sign Ordinance

 

Role Specific:

Confidential Instructions for

  • P. Sondheim: President of the Wyethville Business Association + score sheet
  • C. Castillo: Wyethville Development commission + score sheet
  • B. Randall: Spokesperson for Scenic America + score sheet
  • Prof. Landon: Professor of Political Science at Wyethville Community College + score sheet
  • R. Waxman: Owner of the local Big Sleep Motel + score sheet
  • C. Toli: Council Member for Wyethville and potential Congressional candidate + score sheet

 

Additional Teaching Notes:

  • Teaching Matrix (charting various settlement options and the participants’ preferences)

 

KEYWORDS/ THEMES:

Free speech; aesthetics in the public sector; land use planning; zoning; municipal decision-making; urban design

 

SIMILAR SIMULATIONS:

 

 

Billboards in Wyethville Attributes

Time required:
3-5 hours
Number of participants:
6
Teams involved:
No
Agent present:
None
Neutral third party present:
None
Scoreable:
Yes
Teaching notes available:
Yes
PON Teaching Negotiation Resource Center

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Soft copy vs. hard copy

You may order this role simulation in either soft copy (electronic) or hard copy (paper) format. If you select the soft copy option, you will receive an e-mail with a URL (website address) from which you may download an electronic file in Adobe Acrobat PDF format. You are then permitted to view the document on your computer and either print the number of copies you purchased, or forward the electronic file as many times as the number of copies you purchased. You will only receive a link to one electronic file per document. So, if you order 25 soft copies, you may either forward copies of the link to 25 people via e-mail, or print (and/or photocopy) 25 hard copies of the document.

If you select the hard copy option, you will receive paper copies of this role simulation via the shipping method you select.

The purchase price and handling fee are the same for both soft and hard copies. Soft copies do not entail a shipping fee.

For additional information about the soft copy option, please visit our FAQ section, or contact the PON Teaching Negotiation Resource Center at tnrc@law.harvard.edu or 800-258-4406 (within the U.S.) or 781-966-2751 (outside the U.S.).

Please note: At the present time, Teaching Negotiation Resource Center soft copies are compatible with the following versions of the Adobe Acrobat Reader: English, German, French, Spanish, Swedish, Portuguese, Japanese, and Korean. If you have a different version of the Acrobat Reader, you may wish to download one of these at http://www.adobe.com/products/acrobat/readstep2.html, or contact the PON Teaching Negotiation Resource Center at tnrc@law.harvard.edu, 800-258-4406 (within the U.S.), or 781-966-2751 (outside the U.S.) for further assistance. This restriction does not apply to the freely available Teacher’s Package Review Copies.

Ordering a single copy for review

If you wish to review the materials for a particular role simulation to decide whether you’d like to use it, then you should order a single Teacher’s Package for that role simulation. A PDF, or soft copy, version of the Teacher’s Package is also available as a free download from the description page of most role simulations and case studies. There is no need to order participant materials as well as a Teacher’s Package, as all Teacher’s Packages include copies of all participant materials. In addition, some Teacher’s Packages (but not all) include additional teaching materials such as teaching notes or overhead masters. Please note that the materials in Teacher’s Packages are for the instructor’s review and reference only, and may not be duplicated for use with participants.

Ordering copies for multiple participants

If you wish to order multiple copies of a role simulation for use in a course or workshop, simply enter the total number of participants in the box next to “Participant Copies.” There is no need to calculate how many of each role is required; the Teaching Negotiation Resource Center will calculate the appropriate numbers of each role to provide, based on the total number of participants. For example, if you wish to order a 2-party role simulation for use with a class of 30 students, you would enter “30” in the box next to “Participant Copies.” You then would receive 15 copies of one role and 15 copies of the other role, for use with your 30 participants. As another example, if you ordered 30 participant copies of a 6-party role simulation, you would receive 5 copies of each role.

In the event that the number of participant copies you order is not evenly divisible by the number of roles in the simulation, you will receive extra copies of one or more roles. Participants receiving the extra roles may partner with other participants playing the same role, thus negotiating as a team. So, for instance, if you ordered 31 copies of a 2-party role simulation, you would receive 15 copies of the first role and 16 copies of the second role. One of the participants playing the second role would partner with another participant playing that same role, and the two would negotiate as a team.