Trust

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Trust

Showing 33–37 of 37 results

  • Role Simulations
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    Technology Role-Play:

    What To Do With Hexiglass?

    Beth Doherty and Hal Movius
    3-player, non-scoreable game designed to teach the benefits of managing communication and trust in the context of a technology negotiation.
  • Role Simulations
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    Healthcare Role-Play:

    Williams Medical Center

    Eileen Babbitt and Lawrence Susskind
    Five-party negotiation among representatives of pharmacists, physicians, nurses, and administrators to develop recommended changes to the drug prescription policy of a large metropolitan teaching hospital
  • Role Simulations
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    Business and Commercial Role-Play:

    Win as Much as You Can

    Four-person, simplified, iterated prisoner's dilemma exercise
  • Role Simulations
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    Environmental Role-Play:

    Win As Much WATER As You Can!

    Catherine Ashcraft
    Four-person, scoreable, prisoner’s dilemma game where players decide how to handle low water levels in 10 quick rounds; an adaptation of the case “Win As Much As You Can.”
  • Role Simulations
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    Labor Relations Role-Play:

    Work Rules Strategy

    Kathleen Valley
    Two-team iterated scoreable prisoner's dilemma exercise set in a labor/management context