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Can Games Really Change the Course of History?
Posted By Michael Graskemper On February 28, 2013 @ 3:47 pm In Pedagogy at the Program on Negotiation (Pedagogy @ PON) | No Comments
By Lawrence Susskind
At a recent meeting at Sciences Po in Paris, scholars and practitioners from a number of countries heard about a very elaborate game in which more than 150 students played the parts of climate change negotiators from all over the world. We watched a video highlighting their intense and emotional interactions on the “last night” before their version of the Copenhagen climate change negotiations came to an end. Some of the students were present; recounting their frustration at not being able to come up with an agreement that would demonstrate to the real climate change negotiators (one of whom was present) what they could have and should have accomplished. The person behind this game, Professor Bruno Latour, had convinced the students that their simulated success might influence subsequent rounds of actual climate negotiations. No wonder they were frustrated.
Ways games can inform and alter high-stakes negotiations
There are various ways games can be used to inform, and even alter, high-stakes policy negotiations. I’m going to describe several of them below, but this only works when the actual negotiators take part in the game in advance of undertaking their own “real life” interactions. I’m not convinced that the results of role-play simulations involving students or other stand-ins will mean much to senior government representatives. I say this for three reasons:
Role-play simulations can be used in three ways.
Negotiated rule-making
The United States Environmental Protection Agency decided to experiment with a new way of involving stakeholders in the process of drafting regulations. They called this Negotiated Rule-making or “Reg-Neg.” (Phillip Harter, “Negotiating Regulation: A Cure for the Malaise,” 71 Georgetown Law Journal, l: 1982). Without going into too much detail, their basic idea was to recruit a cross-section of relevant stakeholders, with the help of a professional mediator, and see if all the parties likely to complain about any new environmental regulation the Agency issued could reach agreement on what they thought the new regulations should require. After a quite a few successful experiments (Jody Freeman and Laura Langbein, “Regulatory Negotiation and the Legitimacy Benefit,” New York University Environmental Law Journal, 9 (2000) pp. 60 – 151), the U. S. Congress decided to change America’s Administrative Procedure Act so that negotiated rule making is now a normal option. Along the way, several of us made a game called Dirty Stuff [1] (downloadable from the PON Clearinghouse [2]) for the participants in each new negotiated rule-making to play the night before their first formal negotiating session. The game takes several hours to play. Participants are asked to begin by reading both General Instructions (that set the stage) and Confidential Instructions (to ensure that they play their assigned role in the same way that “real” participants in that role would proceed). Typically, they are asked to play a role quite different from their real-life role (so no one has to worry that they will inadvertently reveal what they intend to do when the formal negotiations begin the next day). The results are profound. During the debriefings of the Dirty Stuff game, participants almost always note the opportunities for cooperation (and not just competition) they now see on the horizon. During the actual negotiations, I have often heard participants refer to what happened in the game. They do this when they want to gently chide their real-life negotiating partners to work harder to reach a mutually advantageous agreement. The game provides a common language. It allows newcomers to get a sense of what lies ahead, thereby increasing their comfort level. It hints at a range of possible options that the parties might never discover under normal circumstances, in much the way that Bruno Latour was hoping the Climate Change game would. The key, though, is that the actual negotiators must play the game together and talk together about the results with the help of a trained facilitator.
Learning to find room to maneuver through informal problem-solving
Here’s a second example. The participants in a global treaty negotiation concerning Persistent Organic Pollutants (POPs) were convinced by one of their members to meet before the official opening of their formal talks, to play a game. We had designed a game, called the Global Management of Organochlorines [3], otherwise known as the Chlorine Game (which can be downloaded from the PON Clearinghouse [2] with the relevant teaching notes) simulating a treaty-making effort a lot like the POPs negotiation. While I was not present at that event, it is my understanding, from talking to several of the participants, that the game helped those unfamiliar with the dynamics of global treaty-negotiation to get their footing. It also made clear that the negotiators, even thought they were under strict orders from their home countries, could find room to maneuver if they shifted into an informal problem-solving mode prior to making formal demands or commitments. (For more on global environmental treaty-making see Lawrence Susskind, Environmental Diplomacy [4], Oxford University Press, 1995.)
The Consensus Building Institute, the not-for-profit mediating organization in Cambridge, Massachusetts, that I founded twenty years ago, has run role-play simulations for a variety of national and international agencies and organizations preparing to engage in national and global treaty negotiations. (David Plumb, Elizabeth Fierman, and Todd Schenk, “Role Play Simulations and Managing Climate Change Risks [5],” Cambridge, MA, Consensus Building Institute). In my new book with Shafiqul Islam, entitled, Water Diplomacy [6], Resources for the Future, 2012, we include four linked games we use each year at the Water Diplomacy Workshop [7] to train senior water professionals so that they can use these games in their countries to help those involved in upcoming transboundary water negotiations approach them in a more collaborative way.
Role-play simulations can be used as a means of intervening in real-life negotiations, but only if they are,
Article printed from Program on Negotiation at Harvard Law School: http://www.pon.harvard.edu
URL to article: http://www.pon.harvard.edu/research_projects/negotiation-pedagogy-program-on-negotiation/can-games-really-change-the-course-of-history/
URLs in this post:
[1] Dirty Stuff: http://www.pon.harvard.edu/shop/dirtystuff-ii/
[2] PON Clearinghouse: http://www.pon.org
[3] Global Management of Organochlorines: http://www.pon.harvard.edu/shop/global-management-of-organochlorines/
[4] Environmental Diplomacy: http://www.pon.harvard.edu/shop/environmental-diplomacy-negotiating-more-effective-global-agreements-tools-for-coping-with-conflict/
[5] Role Play Simulations and Managing Climate Change Risks: http://cbuilding.org/tools/bpcs/role-play-simulations-and-managing-climate-change-risks
[6] Water Diplomacy: http://www.pon.harvard.edu/shop/water-diplomacy-a-negotiated-approach-to-managing-complex-water-networks/
[7] Water Diplomacy Workshop: http://www.waterdiplomacy.org/workshop
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