High School Curriculum


Planning a Half-Day Workshop

Every group is different, but my experience indicates that there are certain topics which almost always interest high school students. They like talking about:

(1) getting respect from friends and adults;
(2) honesty and lying;
(3) the role of anger in negotiation;
(4) boyfriend\girlfriend issues, particularly relating to communication (how boys don't understand girls and vice versa);
(5) how it's possible to negotiate with parents who don't listen; and
(6) things that are wrong with society.

A common theme that runs through all of this is that teenagers often feel like no one is listening to them and that no one understands them (though student leaders may feel this less intensely). So your listening and understanding go a long way.

Potential Workshop Agenda

8:30 - 8:50

8:50 - 9:15

 

9:30 - 9:40

9:40 - 9:45


9:45 - 9:55


9:55 - 10:10

 

 

 

 

10:10 -10:20


10:20 - 10:35

 

 

 

 

 

 

 

 


10:35 - 11:30

 

 

 

 

 

 

 

 

 

 

 


 

11:40 - 12:00

Plenary Session. Introduction.

Role play of "How Could You Say That!" in front of plenary (negotiated poorly on purpose.) Discussion of how the negotiators might have done better.

Working Groups. Quick introductions in working groups.

Hand out "The Leather Jacket." Explain how to do a role play.
Have them read their confidential instructions. Pair them up.

Negotiate "The Leather Jacket." If they finish early, they can
review in their pairs.

Review "The Leather Jacket." How did it go? Let's hear about the negotiations. Put up outcomes. Who didn't reach agreement? Why not? Negotiate in front of class? Mediate the conflict? People who reached agreement, how did you do it? How do you know what's fair? Does fairness matter? Does being friends matter? Would it be different with a parent? Would it be different it you could return it? Did anyone lie about anything? Should you? How was it like things from your own life? Has anyone dealt with friends in this kind of situation? What are some good guidelines to follow?

Break. During the break, think about a negotiation you've been involved in and think about whether it could be used as a role play.

Students develop their own role plays. Ask them to think of negotiations from their own lives, with parents, friends, teachers, bosses, siblings. Some will claim that they never have any or can't think of any. Help them out by asking who they have arguments with, or disagreements with, or ask them if they ever feel angry about anything. If they still protest, ask them to make one up. Not everyone needs to think of one. If you get two or three pretty good ones, that should carry the class. The role plays can be about anything (I don't like taking care of my little brother all the time; my father won't let me stay out; I'm telling my grandmother I'm going to keep my baby, but she wants me to give it up; my boyfriend's white and I'm black and he doesn't like being seen with me in school because his friends make fun of him; my best friend went out with my girlfriend, etc.)

Once they've thought of a situation and who it involves, ask them to pair up and explain it to someone else in the class. They should explain the situation, and how both sides see it.

Students take turns doing the role plays in front of the class. Ask for volunteers. Have them act them out. Let them go for as long as it seems interesting. There are a variety of things to try once they get going. You can lead a review of the negotiation. You can ask for students to say how they might do it differently. You can have tag team, and let other students fill in. You can ask the original two students to reverse roles (this usually works well). You can ask a student if he or she will mediate. You can ask how this relates to social and international negotiations.

Sometimes one pair will last the whole session, and other times it will take a total of five minutes. Once the first pair is finished, get others up there.

Another option for this period of time (if they absolutely refuse to think of their own cases), is to have them do the Playing Time case. They can take about five minutes to read and think about it, and another ten or fifteen to negotiate. This will bring you up to about 10:55, at which point you can review for twenty or so minutes (have them exchange instructions).

If you have time left at the end, you can ask them to break into groups of four to generate a list of ten guidelines or things to remember when you negotiate (This can actually occupy up to 45 minutes if necessary, between the time it takes them to generate the list, and the time it takes to review the lists in the larger working group. It's a good way of engaging them in discussion.)

Plenary Session. Closing thoughts. Probably a discussion of useful guidelines...


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